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Convergent Vs. Divergent Dungeon Mastering
Neuroscience and D&D
The Mind of a Dungeon Master đź“ś
As a Dungeon Master, your state of mind can shape the entire experience of your D&D game, and one powerful way to look at this is through the concepts of Convergent and Divergent thinking.
In this scroll we’ll explore:
The two modes of thinking
How to identify your own style
How to find a balance to improve your game
An intellect devourer about to “converge” on an unsuspecting party of adventurers
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What is Convergent and Divergent Thinking?
Convergent and Divergent thinking are two fundamental modes of problem-solving, each grounded in cognitive science and neuroscience.
Convergent thinking
Convergent thinking is characterized by focusing on narrowing down multiple possibilities into a single, correct solution. It’s linear, logical, and aims to bring clarity to complex issues by eliminating alternatives.
From a neuroscience perspective, convergent thinking involves activating the prefrontal cortex, responsible for decision-making, logic, and executive function. It’s about critical thinking and finding the most efficient answer.
One of the pioneers of convergent thinking research was J.P. Guilford, who introduced the concept in the 1950s as part of his broader theory on human intelligence. Guilford argued that convergent thinking is essential for tasks that have clear, correct answers, and he contrasted it with the more expansive nature of divergent thinking.
Divergent thinking
Divergent thinking, on the other hand, is more about creativity and the generation of multiple ideas. It’s an expansive, non-linear process where you explore different possibilities, making connections between seemingly unrelated concepts.
Divergent thinking involves broader brain networks, including the default mode network (DMN), which is activated during daydreaming and spontaneous thought, and the temporal lobes, which help retrieve stored information to create new ideas.
This kind of thinking is essential in fields like the arts, brainstorming sessions, and innovative problem-solving.
Both modes are crucial for different cognitive tasks and being aware of them will help you as a DM. And learning how to switch between them can significantly improve your problem-solving, creativity, and decision-making abilities.
Identifying Your Primary Mode
If you’re curious about which type of thinking you naturally lean towards as a Dungeon Master, here are some examples to help you identify your tendency and explore ways to branch out into the other mode of thinking.
A well-balanced DM combines both modes of thinking
As a Diverger
If you find yourself constantly scribbling down ideas, chasing random thoughts, and going down rabbit holes during research, you’re likely a Divergent thinker. You enjoy the exploration phase, where creativity and curiosity are your driving forces.
You might have tons of ideas for encounters, NPCs, and story arcs, but sometimes struggle with pulling them together into a cohesive narrative.
As a DM, you might enjoy improvising on the fly, letting the players shape the story in unexpected ways, or adding new layers to your campaign world based on new inspirations.
To branch out into Convergent thinking, try setting time aside to review your scattered notes and find connections between them. Start organizing your ideas by themes or key objectives in your campaign. For example, you might have several different monster encounter ideas—group them by difficulty, setting, or story relevance. Use frameworks or templates to take your raw creative material and shape it into structured plot points or scenarios.
As a Diverger, a good method for you might be to regularly set aside time for “convergence”—where you take your chaotic collection of thoughts and focus on synthesizing them into something structured.
Use mind maps, bullet points, or even a simple outline to take those brilliant flashes of inspiration and shape them into a campaign your players will love.
As a Converger
On the flip side, if you enjoy planning everything in advance, writing detailed outlines for your sessions, and sticking closely to the rules, you probably lean towards Convergent thinking.
You may feel comfortable following the structure of a pre-designed adventure and ensuring that everything runs smoothly within a defined framework.
However, you might sometimes feel that your game lacks the spark of spontaneity or that you’re not allowing enough room for player improvisation.
To embrace Divergent thinking, allow yourself moments where you deliberately step outside the plan. Challenge yourself to improvise an NPC or encounter based on the players’ actions, without preparing everything in advance.
Another great exercise is to write down several random words or ideas and force yourself to integrate them into your next session, encouraging unexpected connections and creativity.
Divergent Thinking in Dungeon Mastering:
Divergent thinking is expansive, creative, and open-ended. In this state, you’re more likely to encourage flexibility, improvisation, and unexpected twists. You might let players lead the story, adapting to the unpredictable choices and directions the players take.
The “non-mental” tools of a dungeon master
Balance and Hybrid Approaches
As a Dungeon Master, you likely switch between these two modes throughout a session without being aware of it. For example, you might use Divergent thinking while brainstorming the campaign setting but switch to Convergent thinking when running a complex combat encounter with many rules and moving parts.
Being a well-balanced DM means toggling between these modes based on the needs of the game and the players. Too much Divergent thinking could overwhelm players with too many options, while too much Convergent thinking might stifle creativity.
Mastering both modes enables you to craft compelling and unforgettable experiences that strike a perfect balance between creativity and structure.
How to Be More Divergent
This is where your creativity shines. It’s about being open-ended, flexible, and letting ideas flow in all directions. When you’re in this mode, you’re likely encouraging improvisation and adapting to the unexpected choices your players make.
This mindset helps you:
Build the world as you go, reacting to what your players do rather than sticking to a rigid script.
Allow multiple solutions to challenges. Maybe your players want to talk their way out of a fight, or maybe they come up with a plan you never saw coming—that’s Divergent thinking at work.
Offer open-ended problems, where there’s no “correct” answer, but the most creative solution wins.
How to Be More Convergent
This is when you’re in problem-solving mode—focused and ready to bring things together. Here, you’re thinking about the most efficient path forward, making sure the game moves smoothly.
Convergent thinking helps you:
Keep the story focused. You’ve got a narrative arc in mind, and you’re guiding the players toward it, keeping things moving at a good pace.
Enforce the rules fairly. You’re making sure that everyone is playing by the same mechanics, and that balance is maintained.
Use pre-designed encounters with clear solutions. This makes your game feel structured and gives players a sense of direction without overwhelming them with too many choices.
Finding Your Balance
The real magic happens when you strike a balance between these two modes. Think of it like a switch—sometimes you’re in Divergent mode, like when your players want to role-play or explore, and other times you’re in Convergent mode, especially when combat gets tricky and rules need to be clear.
Finding the right balance
In Closing
Whether you’re running your first session or your hundredth, remember that mastering both Convergent and Divergent thinking will help you create a game that’s both structured and spontaneous—a game where your players can get lost in the world you build, but always feel like there’s a path forward.
Thanks,
Joe
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