Dungeon Master Tips, Day 2

Week 1: World Building

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When World Building: Focus on the History of a Place

History shapes everything in your world, from the grandest of cities to the humblest of villages. It’s not just about dates and timelines—it’s about the why behind the what. Why does this place exist? What past events still echo through its streets, its people, and its very foundation?

When you focus on the history of a place, you're giving your players a living, breathing world that feels old, layered, and rich with stories waiting to be uncovered. And here’s the best part: you don’t need a textbook's worth of lore to make it work. Just a few key events can give any location depth and make your players want to dig into its secrets.

Here’s how you can bring history to life in your game world:

1. Think in Terms of Key Events, Not Timelines

You don’t need to write a century-by-century breakdown of your world (unless you really want to). Focus on a few pivotal moments that shaped the place where your players are. It could be a great war that destroyed the old kingdom, or a golden age when wizards ruled, or even a simple famine that forced people to rely on each other more than ever.

These events don’t just stay in the past—they have ripple effects that your players will feel. The war might have left ruins scattered across the land, or old rivalries that still flare up. That famine? Maybe it gave rise to the local food festival where people celebrate their survival every year.

Pick a handful of historical events, then think about how they still affect the present.

2. Legends and Myths Can Be History, Too

Not everything needs to be written in stone. Sometimes, it’s the stories people tell that define a place. Maybe the village you’re starting in has a legend about the mountain to the north, where a dragon once slept beneath the earth. People don’t know if it’s true, but they avoid that mountain just in case.

Myths and legends are powerful because they mix truth with fiction, leaving your players unsure about what’s real—and that’s where the fun comes in. Let your players be the ones to discover the truth behind the legends, or to uncover how much of the myth is actually fact. Every town, no matter how small, should have its tales.

3. Show How History Affects the Present

The past isn’t just some distant memory—it’s shaping the world your players live in right now. Maybe there’s an old castle on the hill, crumbling after a rebellion a century ago. People still whisper about the ghosts of the rebel lords who died there, and no one dares to rebuild.

Or maybe the town once thrived as a trade hub, but a new road rerouted travelers to a different city, leaving this place as a shadow of what it once was. You don’t need a massive backstory—just enough to explain why the place feels the way it does.

Let the scars of history show in the landscape, the architecture, and even the attitudes of the people who live there. A town that’s been raided by orcs in the past might still have fortified walls and a suspicious attitude toward outsiders. A city that survived a great plague might have shrines to healers on every street corner.

4. People Remember

In your world, history isn’t just locked away in books—it’s remembered by the people. The old shopkeeper might tell your players how he was there when the old king was overthrown, and he still holds a grudge against the new rulers. Or the village elder might talk about the time when strange lights danced in the sky and the crops withered for a year.

NPCs are your history books. Use them to sprinkle in details that give depth to your world, and make sure that some of them have opinions about the past. That rebellion? Some NPCs think it was the best thing that ever happened; others still curse the rebels for ruining a once-great kingdom. History, just like in the real world, is never one-sided.

5. Keep It Personal

History becomes more engaging when it affects your players personally. Maybe one of the players is descended from the soldiers who fought in that great war, or maybe their family was involved in a long-forgotten feud between noble houses. Even if it’s not in their backstory, let them feel the history.

Maybe they find a relic from that time, or someone mistakes them for an enemy because of their family’s ties to the past. Suddenly, history isn’t just something happening in the background—it’s now driving the story forward, with the players caught right in the middle.

The key to making history matter isn’t in the quantity of details you give but in the quality and how it impacts the present. The more your players feel like they’re walking through a world with layers of stories beneath them, the more immersive and engaging your game becomes.

Remember: every place has a story. Let your players uncover it.

Thanks for being here.

-Joe